Rainbow Studios art director Ian Wood stated in an interview with SPOnG that the development team decided against making a Wii version of Reflex, but did not provide a clear reason why.
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The console and PC versions also support offline, 2-player split screen multiplayer, while the Nintendo DS version also supports local wireless multiplayer between up to four players. Mini games such as snake and tag are played online as well. A player's "motocard" keeps record of the player's progress through online events which earns them experience points that go towards the player's level. supercross) and host up to twelve players at a single time. These rooms are dedicated to specific event types (i.e. Online mode on consoles and PC consists of public and private rooms. These ruts, berms and bumps are dynamic and constantly changing throughout the course of the race adding for an extra sense of realism. Terrain deformation allows any of the different vehicles to literally carve into the earth creating ruts, berms, braking bumps and acceleration bumps as they actually do in real life. Īlso new to Reflex is real-time terrain deformation. Tricks have been simplified from the previous games as the player only needs to hold the modifier button and use the right stick to make different combinations and flips. The reflex system allows for unprecedented control and manipulation by allowing the player to 'ride' the motorcycle and other vehicles as they actually would. The left analog controls the handlebars while the right analog stick controls the rider's body movement. The new control scheme is labeled "reflex" which utilizes both analog sticks. ATV series, Reflex was built from the ground up featuring a new control scheme and physics engine. The game also includes events such as omnicross, free ride, champion sport track, waypoint racing, and freestyle motocross. The core focus of the game allows for the player to race motocross and supercross on motocross bikes or ATVs.